
GameFlow Design
The art of transmitting emotions through games.
Welcome!
Thank you for visiting my Portfolio. Through these pages, you will discover more about me, my work and my vision of video games. As a young designer, it is always a pleasure to share my experiences and I hope that my projects will succeed in arousing your curiosity!
Florentin Lombard

Narrative Designer
Level Designer
Narrative design is for me the way to share and convey emotions through the most powerful medium there is. The video game allows players to be the actors of their adventure and completely immerse yourself in their stories, they live it.
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By the realization, the environment, his own actions and decisions, the player crosses a world where he feels himself master. As Narrative designers we are the translators, those who from words and ideas create a world, an experience thanks to the power of the game.
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Building a world is creating coherence. It's creating a universe where the player will not raise his head until his adventure is over. It 's creating nostalgia when the player remembers what he went through there. It's sharing our passion as creators in order to move, to impress, to question, to surprise through ever more original means of storytelling.

Training and technique
Versatility
As a 4th year student at Rubika, I was introduced and trained on various topics during different projects. During the first years my training included all aspects of creation (programming, art, Game design). This openness creates a capacity for adaptation and versatility allowing me to learn quickly, to evolve and to find my place easily within a team and a production.
Specialization
Through my projects and my interests, I have chosen to fully focus my learning and my work on Narrative design and Level Design. I have always been passionate about stories and how games manage to convey them. I focused my work on this area during my different types of projects (mobile games, adventure games, text games ...). The narrative design has always been my first ambition. It was during my studies that my curiosity and my interest in level design grew. In many ways, narrative design and level design are linked. The way to create the environment, to organize it, to manage the rythms and contrasts ... All this contributes to the story, to the emotions felt. We can guide the player through our architecture and let the emerging storytelling appear to the player's watchful eye.
About me
Since I was very young, I have always traveled and dreamed thanks to books, movies, games ... Being part of this "industry of dreams" is what I have always wanted to do. I have always been open to all forms of art, all forms of emotion, practicing music when I'm not writing stories.
I still believe in my projects, in what I do and in my team. I always remain optimistic and I try as much as possible to stimulate the motivation of my teammates. I can say that I'm the mate who brings back croissants in the morning!