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Narrative Design
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Technical GD
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Game Design

Constraints

Each Game designer had to create 2 concepts of mini-games. These games had to include 3 difficulties and harmonize on a common rhythm calculated in Beats. So, depending on what game the player is in in the series he's playing, the speed and difficulty may vary. There are 3 speed and 3 difficulties, so 9 possible variations of the same game.

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In addition, the game must be understood instinctively and the action to be performed must be summed up in 1 word.

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Each concept is then given to another designer who will be responsible for developing the game on his own skills (programming and graphic assets).

No time to Answer

"Choose!"

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You are about to pass through a tunnel when your phone is ringing. In a few seconds, you will have no more network. We must answer. And quick. That's why emojis are our friends! But we still have to choose the right one under the pressure of time to keep our friends, be careful not to get blocked!

Concept: Florentin Lombard

Developer: Maxence DROZ

Game Design Document

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Game Design

Pitch

Writing

Narrative Design

"Save!"

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Windows will crash! The problem is that the last time you saved was this morning… And now, it's 5pm! 5 seconds ... This is the time you have left to save your files from certain deletion! All your software are still opened ... Will you be able to ALL save it on time and spare yourself long hours of depression?

Concept: Florentin Lombard

Developer: Margaux Lucas

Game Design Document

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